CC rosmary (Flickr)
I have been invited to serve on the the Horizon Project Europe Expert Advisory Board for 2014. The Horizon Project Europe is a partnership between the New Media Consortium (NMC) and the European Commission’s Directorates-General on Education and Culture (EAC), along with the Institute for Prospective Technological Studies (IPTS); Inholland University; QIN AS; and CellCove, Ltd. The goal of the project is to create an ongoing process for understanding the trends and challenges impacting strategic technology planning and policy-making in education across Europe. The inaugural report, to be published in early 2014, will focus on schools.
The Horizon Project Europe’s Expert Advisory Board will provide vision and stimulus to the effort, and will be of critical importance as we identify and describe the key emerging technologies that will be influential for teaching, learning, and creative expression in European schools over the next five years.
I am very excited to be involved with such an influential and high-profile project and will of course share the project findings on this blog in due course.
Out now! This is the second in a series of reports from The Open University that explore new forms of teaching, learning and assessment, to guide educators and policy makers.
This second report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce it, a group of us at The Open University (from the Institute of Educational Technology and the Faculty of Mathematics, Computing and Technology) compiled a long list of new educational terms, theories, and practices. We then pared these down to ten that have the potential to provoke major shifts in educational practice, particularly in post-school education. Lastly, we drew on published and unpublished writings to compile ten sketches of new pedagogies that might transform education.
The 2013 report updates four previous areas of innovation (MOOCs, badges to accredit learning, learning analytics and seamless learning) and introduces six new ones (crowd learning, learning from gaming, maker culture, geo-learning, digital scholarship and citizen inquiry).
The report can be downloaded from http://www.open.ac.uk/innovating.