This page is all about what we call “catwalk technology” and how it relates to revolutionary and evolutionary design processes.
Our video here explains one proposed aspect of the work – “Sex sells: manufacturing catwalk technologies from the crowd” and its link to engineering designers of the future.
- Our new paper is due for release any day now! you can get a pre-print here.
Full citation: FitzGerald, Elizabeth and Anne Adams (2015) Revolutionary and evolutionary technology design processes in location-based interactions. International Journal of Mobile Human-Computer Interaction 7 (1): 59-78.
- Our original ACM Transactions on CHI paper is in the ACM Digital Library:
Of Catwalk Technologies and Boundary Creatures. You can get a pre-print here.
Full citation: Adams, Anne; FitzGerald, Elizabeth and Priestnall, Gary (2013) Of Catwalk Technologies and Boundary Creatures. ACM Transactions of Computer-Human Interaction, 20 (3), article 15.
CC rosmary (Flickr)
I have been invited to serve on the the Horizon Project Europe Expert Advisory Board for 2014. The Horizon Project Europe is a partnership between the New Media Consortium (NMC) and the European Commission’s Directorates-General on Education and Culture (EAC), along with the Institute for Prospective Technological Studies (IPTS); Inholland University; QIN AS; and CellCove, Ltd. The goal of the project is to create an ongoing process for understanding the trends and challenges impacting strategic technology planning and policy-making in education across Europe. The inaugural report, to be published in early 2014, will focus on schools.
The Horizon Project Europe’s Expert Advisory Board will provide vision and stimulus to the effort, and will be of critical importance as we identify and describe the key emerging technologies that will be influential for teaching, learning, and creative expression in European schools over the next five years.
I am very excited to be involved with such an influential and high-profile project and will of course share the project findings on this blog in due course.
Out now! This is the second in a series of reports from The Open University that explore new forms of teaching, learning and assessment, to guide educators and policy makers.
This second report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce it, a group of us at The Open University (from the Institute of Educational Technology and the Faculty of Mathematics, Computing and Technology) compiled a long list of new educational terms, theories, and practices. We then pared these down to ten that have the potential to provoke major shifts in educational practice, particularly in post-school education. Lastly, we drew on published and unpublished writings to compile ten sketches of new pedagogies that might transform education.
The 2013 report updates four previous areas of innovation (MOOCs, badges to accredit learning, learning analytics and seamless learning) and introduces six new ones (crowd learning, learning from gaming, maker culture, geo-learning, digital scholarship and citizen inquiry).
The report can be downloaded from http://www.open.ac.uk/innovating.
My colleague Ann Jones and I are guest-editing a special issue of the International Journal of Mobile Human Computer Interaction, on mobile learning and educational mobile HCI.
The full call can be viewed on the publisher’s website or downloaded as a PDF.
The deadline is 31 August 2013 so if you’re interested in submitting you’d best get those fingers flying across the keyboard – we’re looking forward to reading some really exciting, high-quality papers!
The Situ8 web portal was demonstrated as part of the OU’s OpenScience Lab launch, held at the Royal Society in London today. The launch was attended by over 150 delegates from academia, industry, funding bodies, the media, and scientific organisations such as the Royal Geographical Society, Earthwatch, British Antarctic Survey, Royal Society of Chemistry and the British Science Association.
More information about the launch – and the Situ8 demo – can be found on the ScienceOmega website. The OpenScience Lab website is at http://www.opensciencelab.ac.uk. The OpenScience Lab is an online platform for practical science and is jointed funded by The Open University and the Wolfson Foundation.
The first new public demo of the Situ8 web portal was unveiled today, at a workshop at the Open University, on Technology Enhanced Learning in Geography, Earth and Environmental Sciences, co-hosted by eSTEeM and the HEA. The presentation also referenced the prototype Situ8 Android app and the affordances of both, in terms of their functionality and the user experience, together with some example scenarios of use.
Situ8 is a tool designed to enable the delivery and creation of geolocated user-generated content, referred to as Media Objects or MOs. It can be used for both formal and informal learning, citizen science and collection of fieldwork data. It can also be used for audio guides, capturing content around community or digital heritage, where users can upload and share multimedia content (images, video, audio, text and numerical data) that is specific to particular places on a map. Users can also browse/download existing MOs and filter then according to date, author, subject and/or tag.
The Slideshare presentation from this talk can be found here.
My colleague Mike Sharples and I have had a new book chapter published, entitled “Weaving location and narrative for mobile guides”, published in “Museum Communication and Social Media: The Connected Museum” edited by Kirsten Drotner and Kim Christian Schrøder.
The chapter is co-authored with Paul Mulholland and Rob Jones and a pre-print can be found here, or alternatively click here to request a review copy of the book from the publishers.